let DragDropTouch;
(function (DragDropTouch_1) {
    'use strict';
    /**
     * Object used to hold the data that is being dragged during drag and drop operations.
     *
     * It may hold one or more data items of different types. For more information about
     * drag and drop operations and data transfer objects, see
     * <a href="https://developer.mozilla.org/en-US/docs/Web/API/DataTransfer">HTML Drag and Drop API</a>.
     *
     * This object is created automatically by the @see:DragDropTouch singleton and is
     * accessible through the @see:dataTransfer property of all drag events.
     */
    let DataTransfer = (function () {
        function DataTransfer() {
            this._dropEffect = 'move';
            this._effectAllowed = 'all';
            this._data = {};
        }
        Object.defineProperty(DataTransfer.prototype, "dropEffect", {
            /**
             * Gets or sets the type of drag-and-drop operation currently selected.
             * The value must be 'none',  'copy',  'link', or 'move'.
             */
            get: function () {
                return this._dropEffect;
            },
            set: function (value) {
                this._dropEffect = value;
            },
            enumerable: true,
            configurable: true
        });
        Object.defineProperty(DataTransfer.prototype, "effectAllowed", {
            /**
             * Gets or sets the types of operations that are possible.
             * Must be one of 'none', 'copy', 'copyLink', 'copyMove', 'link',
             * 'linkMove', 'move', 'all' or 'uninitialized'.
             */
            get: function () {
                return this._effectAllowed;
            },
            set: function (value) {
                this._effectAllowed = value;
            },
            enumerable: true,
            configurable: true
        });
        Object.defineProperty(DataTransfer.prototype, "types", {
            /**
             * Gets an array of strings giving the formats that were set in the @see:dragstart event.
             */
            get: function () {
                return Object.keys(this._data);
            },
            enumerable: true,
            configurable: true
        });
        /**
         * Removes the data associated with a given type.
         *
         * The type argument is optional. If the type is empty or not specified, the data
         * associated with all types is removed. If data for the specified type does not exist,
         * or the data transfer contains no data, this method will have no effect.
         *
         * @param type Type of data to remove.
         */
        DataTransfer.prototype.clearData = function (type) {
            if (type !== null) {
                delete this._data[type.toLowerCase()];
            }
            else {
                this._data = {};
            }
        };
        /**
         * Retrieves the data for a given type, or an empty string if data for that type does
         * not exist or the data transfer contains no data.
         *
         * @param type Type of data to retrieve.
         */
        DataTransfer.prototype.getData = function (type) {
            let lcType = type.toLowerCase(),
                data = this._data[lcType];
            if (lcType === "text" && data == null) {
                data = this._data["text/plain"]; // getData("text") also gets ("text/plain")
            }
            return data || "";
        };
        /**
         * Set the data for a given type.
         *
         * For a list of recommended drag types, please see
         * https://developer.mozilla.org/en-US/docs/Web/Guide/HTML/Recommended_Drag_Types.
         *
         * @param type Type of data to add.
         * @param value Data to add.
         */
        DataTransfer.prototype.setData = function (type, value) {
            this._data[type.toLowerCase()] = value;
        };
        /**
         * Set the image to be used for dragging if a custom one is desired.
         *
         * @param img An image element to use as the drag feedback image.
         * @param offsetX The horizontal offset within the image.
         * @param offsetY The vertical offset within the image.
         */
        DataTransfer.prototype.setDragImage = function (img, offsetX, offsetY) {
            let ddt = DragDropTouch._instance;
            ddt._imgCustom = img;
            ddt._imgOffset = { x: offsetX, y: offsetY };
        };
        return DataTransfer;
    }());
    DragDropTouch_1.DataTransfer = DataTransfer;
    /**
     * Defines a class that adds support for touch-based HTML5 drag/drop operations.
     *
     * The @see:DragDropTouch class listens to touch events and raises the
     * appropriate HTML5 drag/drop events as if the events had been caused
     * by mouse actions.
     *
     * The purpose of this class is to enable using existing, standard HTML5
     * drag/drop code on mobile devices running IOS or Android.
     *
     * To use, include the DragDropTouch.js file on the page. The class will
     * automatically start monitoring touch events and will raise the HTML5
     * drag drop events (dragstart, dragenter, dragleave, drop, dragend) which
     * should be handled by the application.
     *
     * For details and examples on HTML drag and drop, see
     * https://developer.mozilla.org/en-US/docs/Web/Guide/HTML/Drag_operations.
     */
    let DragDropTouch = (function () {
        /**
         * Initializes the single instance of the @see:DragDropTouch class.
         */
        function DragDropTouch() {
            this._lastClick = 0;
            // enforce singleton pattern
            if (DragDropTouch._instance) {
                throw 'DragDropTouch instance already created.';
            }
            // detect passive event support
            // https://github.com/Modernizr/Modernizr/issues/1894
            let supportsPassive = false;
            document.addEventListener('test', function () { }, {
                get passive() {
                    supportsPassive = true;
                    return true;
                }
            });
            // listen to touch events
            if (navigator.maxTouchPoints) {
                let d = document, 
                    ts = this._touchstart.bind(this), 
                    tm = this._touchmove.bind(this), 
                    te = this._touchend.bind(this), 
                    opt = supportsPassive ? { passive: false, capture: false } : false;
                d.addEventListener('touchstart', ts, opt);
                d.addEventListener('touchmove', tm, opt);
                d.addEventListener('touchend', te);
                d.addEventListener('touchcancel', te);
            }
        }
        /**
         * Gets a reference to the @see:DragDropTouch singleton.
         */
        DragDropTouch.getInstance = function () {
            return DragDropTouch._instance;
        };
        // ** event handlers
        DragDropTouch.prototype._touchstart = function (e) {
            let _this = this;
            if (this._shouldHandle(e)) {
                // clear all variables
                this._reset();
                // get nearest draggable element
                let src = this._closestDraggable(e.target);                
                if (src) {                    

                    // give caller a chance to handle the hover/move events
                    if (!this._dispatchEvent(e, 'mousemove', e.target) &&
                        !this._dispatchEvent(e, 'mousedown', e.target)) {
                        // get ready to start dragging
                        this._dragSource = src;
                        this._ptDown = this._getPoint(e);
                        this._lastTouch = e;

                        // do not prevent default (so input elements keep working)
                        //e.preventDefault();

                        // show context menu if the user hasn't started dragging after a while
                        setTimeout(function () {
                            if (_this._dragSource === src && _this._img === null) {
                                if (_this._dispatchEvent(e, 'contextmenu', src)) {
                                    _this._reset();
                                }
                            }
                        }, DragDropTouch._CTXMENU);
                        if (DragDropTouch._ISPRESSHOLDMODE) {
                            this._pressHoldInterval = setTimeout(function () {
                                _this._isDragEnabled = true;
                                _this._touchmove(e);
                            }, DragDropTouch._PRESSHOLDAWAIT);
                        }
                    }
                }
            }
        };
        DragDropTouch.prototype._touchmove = function (e) {
            if (this._shouldCancelPressHoldMove(e)) {
              this._reset();
              return;
            }
            if (this._shouldHandleMove(e) || this._shouldHandlePressHoldMove(e)) {
                // see if target wants to handle move
                let target = this._getTarget(e);
                if (this._dispatchEvent(e, 'mousemove', target)) {
                    this._lastTouch = e;
                    e.preventDefault();
                    return;
                }
                // start dragging
                if (this._dragSource && !this._img && this._shouldStartDragging(e)) {
                    if (this._dispatchEvent(this._lastTouch, 'dragstart', this._dragSource)) {
                        // target canceled the drag event
                        this._dragSource = null;
                        return;
                    }
                    this._createImage(e);
                    this._dispatchEvent(e, 'dragenter', target);
                }
                // continue dragging
                if (this._img) {
                    this._lastTouch = e;
                    e.preventDefault(); // prevent scrolling
                    this._dispatchEvent(e, 'drag', this._dragSource);
                    if (target !== this._lastTarget) {
                        this._dispatchEvent(this._lastTouch, 'dragleave', this._lastTarget);
                        this._dispatchEvent(e, 'dragenter', target);
                        this._lastTarget = target;
                    }
                    this._moveImage(e);
                    this._isDropZone = this._dispatchEvent(e, 'dragover', target);
                }
            }
        };
        DragDropTouch.prototype._touchend = function (e) {
            if (this._shouldHandle(e)) {
                // see if target wants to handle up
                if (this._dispatchEvent(this._lastTouch, 'mouseup', e.target)) {
                    e.preventDefault();
                    return;
                }
                // user clicked the element but didn't drag, so clear the source and simulate a click
                if (!this._img) {
                    this._dragSource = null;
                    this._dispatchEvent(this._lastTouch, 'click', e.target);
                    this._lastClick = Date.now();
                }
                // finish dragging
                this._destroyImage();
                if (this._dragSource) {
                    if (e.type.indexOf('cancel') < 0 && this._isDropZone) {
                        this._dispatchEvent(this._lastTouch, 'drop', this._lastTarget);
                    }
                    this._dispatchEvent(this._lastTouch, 'dragend', this._dragSource);
                    this._reset();
                }
            }
        };
        // ** utilities
        // ignore events that have been handled or that involve more than one touch
        DragDropTouch.prototype._shouldHandle = function (e) {
            return e &&
                !e.defaultPrevented &&
                e.touches && e.touches.length < 2;
        };

        // use regular condition outside of press & hold mode
        DragDropTouch.prototype._shouldHandleMove = function (e) {
          return !DragDropTouch._ISPRESSHOLDMODE && this._shouldHandle(e);
        };

        // allow to handle moves that involve many touches for press & hold
        DragDropTouch.prototype._shouldHandlePressHoldMove = function (e) {
          return DragDropTouch._ISPRESSHOLDMODE &&
              this._isDragEnabled && e && e.touches && e.touches.length;
        };

        // reset data if user drags without pressing & holding
        DragDropTouch.prototype._shouldCancelPressHoldMove = function (e) {
          return DragDropTouch._ISPRESSHOLDMODE && !this._isDragEnabled &&
              this._getDelta(e) > DragDropTouch._PRESSHOLDMARGIN;
        };

        // start dragging when specified delta is detected
        DragDropTouch.prototype._shouldStartDragging = function (e) {
            let delta = this._getDelta(e);
            return delta > DragDropTouch._THRESHOLD ||
                (DragDropTouch._ISPRESSHOLDMODE && delta >= DragDropTouch._PRESSHOLDTHRESHOLD);
        }

        // clear all members
        DragDropTouch.prototype._reset = function () {
            this._destroyImage();
            this._dragSource = null;
            this._lastTouch = null;
            this._lastTarget = null;
            this._ptDown = null;
            this._isDragEnabled = false;
            this._isDropZone = false;
            this._dataTransfer = new DataTransfer();
            clearInterval(this._pressHoldInterval);
        };
        // get point for a touch event
        DragDropTouch.prototype._getPoint = function (e, page) {
            if (e && e.touches) {
                e = e.touches[0];
            }
            return { x: page ? e.pageX : e.clientX, y: page ? e.pageY : e.clientY };
        };
        // get distance between the current touch event and the first one
        DragDropTouch.prototype._getDelta = function (e) {
            if (DragDropTouch._ISPRESSHOLDMODE && !this._ptDown) { return 0; }
            let p = this._getPoint(e);
            return Math.abs(p.x - this._ptDown.x) + Math.abs(p.y - this._ptDown.y);
        };
        // get the element at a given touch event
        DragDropTouch.prototype._getTarget = function (e) {
            let pt = this._getPoint(e),
                el = document.elementFromPoint(pt.x, pt.y);
            while (el && getComputedStyle(el).pointerEvents == 'none') {
                el = el.parentElement;
            }
            return el;
        };
        // create drag image from source element
        DragDropTouch.prototype._createImage = function (e) {
            // just in case...
            if (this._img) {
                this._destroyImage();
            }
            // create drag image from custom element or drag source
            let src = this._imgCustom || this._dragSource;
            this._img = src.cloneNode(true);
            this._copyStyle(src, this._img);
            this._img.style.top = this._img.style.left = '-9999px';
            // if creating from drag source, apply offset and opacity
            if (!this._imgCustom) {
                let rc = src.getBoundingClientRect(),
                    pt = this._getPoint(e);
                this._imgOffset = { x: pt.x - rc.left, y: pt.y - rc.top };
                this._img.style.opacity = DragDropTouch._OPACITY.toString();
            }
            // add image to document
            this._moveImage(e);
            document.body.appendChild(this._img);
        };
        // dispose of drag image element
        DragDropTouch.prototype._destroyImage = function () {
            if (this._img && this._img.parentElement) {
                this._img.parentElement.removeChild(this._img);
            }
            this._img = null;
            this._imgCustom = null;
        };
        // move the drag image element
        DragDropTouch.prototype._moveImage = function (e) {
            let _this = this;
            requestAnimationFrame(function () {
                if (_this._img) {
                    let pt = _this._getPoint(e, true),
                        s = _this._img.style;
                    s.position = 'absolute';
                    s.pointerEvents = 'none';
                    s.zIndex = '999999';
                    s.left = Math.round(pt.x - _this._imgOffset.x) + 'px';
                    s.top = Math.round(pt.y - _this._imgOffset.y) + 'px';
                }
            });
        };
        // copy properties from an object to another
        DragDropTouch.prototype._copyProps = function (dst, src, props) {
            for (let i = 0; i < props.length; i++) {
                let p = props[i];
                dst[p] = src[p];
            }
        };
        DragDropTouch.prototype._copyStyle = function (src, dst) {
            // remove potentially troublesome attributes
            DragDropTouch._rmvAtts.forEach(function (att) {
                dst.removeAttribute(att);
            });
            // copy canvas content
            if (src instanceof HTMLCanvasElement) {
                let cSrc = src,
                    cDst = dst;
                cDst.width = cSrc.width;
                cDst.height = cSrc.height;
                cDst.getContext('2d').drawImage(cSrc, 0, 0);
            }
            // copy style (without transitions)
            let cs = getComputedStyle(src);
            for (let i = 0; i < cs.length; i++) {
                let key = cs[i];
                if (key.indexOf('transition') < 0) {
                    dst.style[key] = cs[key];
                }
            }
            dst.style.pointerEvents = 'none';
            // and repeat for all children
            for (let i = 0; i < src.children.length; i++) {
                this._copyStyle(src.children[i], dst.children[i]);
            }
        };
        // compute missing offset or layer property for an event
        DragDropTouch.prototype._setOffsetAndLayerProps = function (e, target) {
            let rect = undefined;
            if (e.offsetX === undefined) {
                rect = target.getBoundingClientRect();
                e.offsetX = e.clientX - rect.x;
                e.offsetY = e.clientY - rect.y;
            }
            if (e.layerX === undefined) {
                rect = rect || target.getBoundingClientRect();
                e.layerX = e.pageX - rect.left;
                e.layerY = e.pageY - rect.top;
            }
        }
        DragDropTouch.prototype._dispatchEvent = function (e, type, target) {
            if (e && target) {
                //let evt = document.createEvent('Event'), t = e.touches ? e.touches[0] : e; // deprecated
                //evt.initEvent(type, true, true); // deprecated
                let evt = new Event(type, { bubbles: true, cancelable: true }),
                    touch = e.touches ? e.touches[0] : e;
                evt.button = 0;
                evt.which = evt.buttons = 1;
                this._copyProps(evt, e, DragDropTouch._kbdProps);
                this._copyProps(evt, touch, DragDropTouch._ptProps);
                this._setOffsetAndLayerProps(evt, target);
                evt.dataTransfer = this._dataTransfer;
                target.dispatchEvent(evt);
                return evt.defaultPrevented;
            }
            return false;
        };
        // gets an element's closest draggable ancestor
        // <img> and <a> elements are draggable by default
        DragDropTouch.prototype._closestDraggable = function (e) {

            for (; e; e = e.parentElement) {                
                
                // zak fix 02.2024
                
                //if (/*e.hasAttribute('draggable') &&*/ e.draggable) {
                if (e.hasAttribute('draggable')){
                    return e;                    
                }
            }
            return null;
        };
        return DragDropTouch;
    }());
    /*private*/ DragDropTouch._instance = new DragDropTouch(); // singleton
    // constants
    DragDropTouch._THRESHOLD = 5; // pixels to move before drag starts
    DragDropTouch._OPACITY = 0.5; // drag image opacity
    DragDropTouch._DBLCLICK = 500; // max ms between clicks in a double click
    DragDropTouch._CTXMENU = 900; // ms to hold before raising 'contextmenu' event
    DragDropTouch._ISPRESSHOLDMODE = false; // decides of press & hold mode presence
    DragDropTouch._PRESSHOLDAWAIT = 400; // ms to wait before press & hold is detected
    DragDropTouch._PRESSHOLDMARGIN = 25; // pixels that finger might shiver while pressing
    DragDropTouch._PRESSHOLDTHRESHOLD = 0; // pixels to move before drag starts
    // copy styles/attributes from drag source to drag image element
    DragDropTouch._rmvAtts = 'id,class,style,draggable'.split(',');
    // synthesize and dispatch an event
    // returns true if the event has been handled (e.preventDefault == true)
    DragDropTouch._kbdProps = 'altKey,ctrlKey,metaKey,shiftKey'.split(',');
    DragDropTouch._ptProps = 'pageX,pageY,clientX,clientY,screenX,screenY,offsetX,offsetY'.split(',');
    DragDropTouch_1.DragDropTouch = DragDropTouch;
})(DragDropTouch || (DragDropTouch = {}));
